Gingy

Friday, 13 April 2012

Reflective Synopsis

Information and Communication Technology (ICT) in schools has been infused into the curriculum, shaping teaching context to incorporate it into classroom subjects. As it is compulsory to employ technology into everyday learning, it would benefit student education further if it were utilised efficiently and effectively. As a technology sceptic, I encompassed a limited amount of knowledge where I was against technology in the classroom besides the fundamental uses of Microsoft Word. After studying the effects of ICTs for learning design, I have developed a new appreciation and greater understanding of technology.
eLearning should engage, enhance and expand students and their abilities to encourage new learning and promote knowledge retainment. It needs to be implemented into learning content in correlation to the coursework to support students appropriately, not just ‘for the sake of it’.
The application of ICTs in learning content can be extremely beneficial to students as it focuses on different skills and experiences compared to average classroom learning. These skills include teamwork building, higher order thinking, using technology correctly and appropriately, developing researching techniques and determining decent and poor quality websites. Experiences such as connecting with like-minded people, breaking the boundaries of the classroom walls, even communicating with international students are all features of ICTs. The correct utilisation of ICTs will support and recognise different types of learners (visual, verbal, kinaesthetic), develop a deeper understanding of specific knowledge and facilitate association with real life experiences. It must be advised that ICTs DO NOT constitute learning, but constitutes the foundations for further learning.

In week two, we were asked to participate in an online space activity called a Wiki. This Wiki raised the issue of mobile phones in the classroom – should they be allowed? This was the first time I participated in a Wiki activity, ending up being a very enjoyable and exciting tool to use.
A Wiki is an online space employed to emphasis collaborative learning as a Constructivist approach. It is an interactive tool that encourages learners to absorb other people’s opinions and ideas to then base their own opinions and ideas from this new knowledge learnt and also from previous knowledge. The Constructivist approach suggests that learning is always active, as it is influenced by “social encounters” (Atherton, 2011), previous knowledge and experiences, and constant reflection. The learning style of Constructivism is not as open ended as it appears. The method is shaped by a scaffolded process that illustrates learning to achieve specific goals such as social interaction. This outcome can be confirmed in a Wiki activity, as teachers can follow and future reference student thinking and reasoning. This is also an opportunity for teachers to model appropriate and ethical behaviour to students in a controlled environment.  As content in a Wiki can be edited and deleted, correct usage and behaviour, needs to be established.
The Wiki activity involving the mobile phone issue was scaffolded appropriately, as the de Bono method was incorporated to assist with information classification. This helped to keep the page orderly and encouraged specific views by providing questions to respond to.
A Wiki is an online “record of discussions and conversations for future analysis and reading” (Fasso, 2012a). It can be accessed and referred to at any time and encourages occasional to regular reviewal and altercations of information and opinions documented.




Following, are four technological tools that I have selected to investigate and gain a better understanding of. They have been selected from four different categories – online spaces, multimedia, presentation devices and animation and simulation programs.

The first tool that I have selected is a wiki. It is an online space where information can be uploaded, collaboration can be facilitated and communication can easily be achieved (Fasso, 2012a). I have also explored blogs and websites that, like the wiki are grouped into the online spaces category but found both of these restricting with group work.  
I decided to investigate a wiki to facilitate my own learning context, as it was a tool for online spaces that I had not previously engaged in. I also decided to explore a wiki, as I enjoyed the method of creating one for myself. I found it was a very simple tool to utilise and encountered few problems throughout the process.
I would utilise the use of wikis in my classroom to promote teamwork and encourage interaction, whilst teaching the importance of opinions, and learning how to support them. I would use a wiki in a situation where students are required to contribute their ideas freely on a specific topic. This would enhance collaboration of ideas and encourage students to broaden their perspectives.
An example of using a wiki in context with student learning would be structuring one to help decide on a play to perform at the end of the term. The teacher facilitates the learning by structuring the wiki with scaffolded questions to assist students to contribute their ideas, reasoning and evidence on why their preferred play should be chosen.
As a wiki can be modified by anyone, there is a need for universal rules and etiquette in the classroom. Although content can be removed easily and recovered easily, it is an inconvenience to the teacher and students and wastes valuable time in class.
The Internet is an open environment that can be accessed by anyone, so online class collaboration should be confined to school Internet bases where possible. To demonstrate the correct use of a wiki in the classroom, a clear understanding needs to be established and explicit modelling of correct procedures needs to be provided by the teacher.





The second tool that I have selected is a igital video. It is a mode of multimedia that is often used for entertainment, conveyance of ideas, views and beliefs, creative outlets, and evaluation and reflection. Other types of multimedia include still images and audio files. Along with text, all of these devices combined can produce a digital video. I decided to focus on digital videos as they encompass a blend of multimedia forms, meaning the creator gets to manipulate and operate a variety of devices.
Digital videos can be utilised effectively in the classroom by engaging with students through visualising, verbalising and demonstrating messages, views and beliefs. It can be used as a valuable technique to analyse and critique, while also presenting as a form entertainment. An example of utilising digital videos in my teaching content involves asking students to select a movie, investigate acting techniques and then reproduce a scene to film themselves. This activity highlights all of the mentioned functions of digital videos – to select a movie (engage), investigate acting techniques (visualise, verbalise, analyse and critique) and to reproduce a scene to film themselves (demonstrate).
As a digital video comprises of recorded footage, still images and audio files, copyright guidelines apply. It is important to reference others work when used to verify rightful ownership. 


The third tool that I have selected is a Glogster. It is a presentation tool that enables interactivity and multimodal (text, audio, images and movie) sources (Fasso, 2012b).
I decided to investigate Glogster, as it was a tool that I had not explored before like the program PowerPoint and was simple to navigate, unlike Prezi (another presentation device).
Glogster is an online interactive poster that incorporates all forms of multimedia to engage a targeted audience. It is an excellent tool for different types of learners as it supports visual and auditory learners. Glogster can be used facilitate higher order thinking by comprehending gathered information and then presenting it creatively.
The Glogster program can be utilised in a classroom environment to encourage self-expression and creativity, emphasise visual literacy skills, communicate and advertise messages/ideas/beliefs to a targeted audience, and to promote group work constructively. This tool can be used to both communicate information to students and as an assessment task for students to demonstrate understanding. It can also be enjoyed at home, as class newsletters and reports can be replaced with interactive posters; informing parents of upcoming class work, school events and even results.
A specific activity that I would incorporate into my teaching content to demonstrate an effective application of Glogster involves asking students to create a poster on an actor; featuring multimedia aspects such as still images, video footage and/or audio files. This then will be presented to the class.
Glogster is a secure website where pages can be set to private mode resulting in students being able to operate in a safe, closed environment.  


The fourth tool that I have selected is a program called Zooburst. It belongs to the Animation and Simulation group. I believe Animation and Simulation programs are an important tool in creative classes such as Drama. They offer “complex interactions and abstract concepts” (Fasso, 2012c) and assist with breaking down the boundaries of the classroom. These programs replace the ‘real thing’ when activities become too expensive or as a result of being too problematic to achieve.
Zooburst is an online program that allows creators to produce an interactive, 3D pop-up book. Text and pictures can be utilised to devise these virtual books.
“Zooburst is a valuable educational tool to use in the classroom because it contains several powerful features that support student learning” (Ed Tech, 2011). Firstly, it is a safe space for students as access as teachers can assign students usernames and passwords. It also incorporates augmented reality which “has strong potential to provide both powerful, contextual, in situ (unchanged) learning experiences and serendipitous exploration and discovery of the connected nature of information in the real world” (The New Media Consortium, 2010).
Even though this tool seems childish, I would use Zooburst in my classroom to return students back to basics. They would be required to generate a story with minimal characters and focus on character subtext (what the character is thinking) while the main story unfolds around them.



For the last six weeks, I have engaged in numerous activities, countless tools and many new and improved programs ranging from simple to use to much more advanced pieces of technology. Some of these devices I have enjoyed experimenting with and will most certainly use within my teaching content, while others not so much. After studying the effects of ICTs for learning design, I have developed a new appreciation and greater understanding of technology.
I have selected four tools to investigate (Online Spaces, Multimedia, Presentation tools and Animation and Simulation tools) and have further explored specific programs and devices such as a Wiki, Digital Video, Glogster and Zooburst. These tools will be utilised in my teaching content, as my prospectus of programs and devices broadens and develops. My view on ICTs in the classroom has been transformed as I can now see a place for them in learning. I do believe however, that ICTs DO NOT constitute learning, but constitutes the foundations for further learning.


References
 
Atherton, J. S. (2011). Learning and teaching; Constructivism in learning. Retrieved
     from
Fasso, W. (2012a). Group 1 tools. Retrieved from CQUniversity, EDED20491 ICTs for
Fasso, W. (2012b). Group 3 tools. Retrieved from CQUniversity, EDED20491 ICTs for
Fasso, W. (2012c). Group 4 tools. Retrieved from CQUniversity, EDED20491 ICTs for
The New Media Consortium. (2010). Four to five years: Augmented reality.
     Retrieved from
      http://wp.nmc.org/horizon-k12-2010/chapters/augmented-reality/

Week Five (Part Two) - Breaking Down the Walls

The second part of this week, was for us to establish our own Group Four Tool/s. I decided to investigate Animation and Simulation programs as I believe I will use these types of programs often in my Drama classes. They offer “complex interactions and abstract concepts” (Fasso, 2012) and assist with breaking down the boundaries of the classroom. These programs replace the ‘real thing’ when activities become too expensive or as a result of being too problematic to achieve.The program that I looked at was Zooburst. 

Zooburst


Zooburst is an online program that allows creators to produce an interactive, 3D pop-up book. Text and pictures can be utilised to devise these virtual books.
“Zooburst is a valuable educational tool to use in the classroom because it contains several powerful features that support student learning” (Ed Tech, 2011). Firstly, it is a safe space for students as access as teachers can assign students usernames and passwords. It also incorporates augmented reality which “has strong potential to provide both powerful, contextual, in situ (unchanged) learning experiences and serendipitous, exploration and discovery of the connected nature of information in the real world” (The New Media Consortium, 2010).
Even though this tool seems childish, I would use Zooburst in my classroom to return students back to the basics. They would be required to generate a story with minimal characters and focus on character subtext (what the character is thinking) while the main story unfolds around them. 




Plus
Minus
Interesting
-Simple to navigate
-Enables interaction
-Engages students
-Provides artistic learning opportunities
-Enhances, supports and transforms learning
-Teacher can monitor progress
-Limited images supplied on site
-If Internet is inoperative, content cannot be accessed
-Website might be blocked on school computer base
-No Internet access at home for some students, so work cannot be completed
-May become distracting with creative features

-Can be modified to be 3D
-Can be embedded into websites/blogs etc.
-Has no sound function

 
There are also many other Animation and Simulation websites and software devices available.
A Software program called Stage Struck is a device that I used in High School Drama. It enables the creator to construct a scene of their choice and direct and produce it like a real Director and Producer would do. There are options to select scripts, generate backdrops, sets and props, decide actors/characters, costumes and other visual details. My favourite features were voice and movement commands. The way a line was presented could be altered and where an actor moved on stage could be regulated. Stage Struck is a fun and innovative way to direct plays using technology.
Even though Stage Struck was introduced before the year 2000, I am sure it would still be a popular learning tool in schools. There have most likely been other programs devised and expanded to cater for Drama student’s needs, which I am eager to uncover.

References

Ed Tech. (2011). Zooburst. Retrieved from
http://innovations.oise.utoronto.ca/edtech/index.php/ZooBurst

Fasso, W. (2012). Group 4 tools. Retrieved from CQUniversity, EDED20491 ICTs for Learning Design, http://moodle.cqu.edu.au/mod/resource/view.php?id=254738
 
The New Media Consortium. (2010). Four to five years: Augmentend reality. Retrieved from http://wp.ncm.org/horizon-k12-2010/chapters/augmented-reality/

Week Five - And now Presenting...


This week we looked at Group Three Tools which were tools for Presenting. They include PowerPoint, Prezi and Glogster. These tools can be used to present, collate and arrange information in an effective way. They are all interactive and can integrate text, Still Images, Digital Videos and Audio Files.

Powerpoint

PowerPoint is a simple Presentation tool that is normally previous loaded onto a computer with the Microsoft Office package. This tool is easy to navigate and can be used to at a basic level for beginners or an advanced level for the more innovative users. PowerPoint  is a popular Presentation tool for personal, commercial and informative uses. Below are some creative ideas to use PowerPoint in the classroom.
  • Flash Cards - Create Flashcard presentations for individual and group reinforcement. You can create a template and choose whether you or your students will insert the words or phrases. Topics may include: reinforcing math concepts; practicing parts of speech; practicing spelling; reinforcing story problems; and reinforcing numbers, letters, or colors.
  • Field Trip Slide Shows - Develop field trip slide shows to review and apply knowledge learned on a field trip. Students can work together to make a slide show that presents what they saw, as well as what they learned.
  • Autobiographical Stories - Students can create short autobiographical stories about themselves. Scanned photos can be inserted for interest. Once the slides are complete, you can put them together in a presentation to show an audience, such as an open house or parent night.
  • Interactive Book Reports - Have students create a PowerPoint presentation about books they read.
  • Music Class Recitals - For music teachers, PowerPoint is a useful tool for creating slide shows of student recitals. During a recital, take pictures of the students while they are performing and record a small portion of their music. On slides, include both each student's picture and music.
  • Group Slide Shows - Give your students a topic (such as zoo animals) and tell them to choose parts of the topic to focus on (such as specific zoo animals). Have students research their assigned portions of the topic and develop slides to serve as a part of a group presentation about the topic.
  • Poetry Readings - Students can create slides exhibiting their personal poetry along with a voice recording.
  • Science Presentations - Use PowerPoint to teach processes and how things work. Teachers or students can add additional items to a diagram to illustrate how a process grows and changes. Science principles work well using this format.
  • Student Portfolios - PowerPoint can be used to create portfolios of student work.
  • Class Yearbook-Type Presentations - Collect photos; information about special events; examples of class and student projects, etc. throughout the year and create a year-in-review presentation.
Tuscaloosa City Schools. (2002). Using PowerPoint in the classroom. Retrieved from


Following, is a slide that I devised on a chosen country, The Philippines. It demonstrates the use of text and a Still Image.


Prezi
Prezi is another form of a Presentation tool. I found this tool quite time consuming and unclear on how to navigate. Prezi is a free online program that develops presentations on an endless page. Its main feature is the zoom in/zoom out tool which takes the viewer on a journey through the presentation in the layout of a map. It can contain text, Still Images and Digital Videos. It has been hinted that the Prezi tool may be replacing PowerPoint in the future as it continues to develop and improve. 

Below are 13 interesting ways to use Prezi in the classroom

1 - Zooming into details of a picture 
2 - Dynamic Venn Diagram
3 - Embed YouTube Videos
4 - Get Students to make a Prezi
5 - Build up a Prezi over the duration of a topic Start with a topic heading
6 - Use Prezi as a mind map
7 - Prezi for vocabulary
8 - Global Learning
9 - Have Students Create Graphic Organizers to Understand & Represent Thinking
10 - Make Cool Adverts in minutes
11 - Using  Prezi to Study
12 - Upload documents for class discussion
13 - Using Photographs

j3pr0x. (2011). 13 interesting ways to use Prezi in the classroom. Retrieved from

Here is a Prezi that I generated about the things I like.




Glogster

Glogster is the third presentation tool that I examined, which enables interactivity and multimodal (text, audio, images and movie) sources (Fasso, 2012). I decided to investigate Glogster, as it was a tool that I had not explored before like the program PowerPoint and was simple to navigate, unlike Prezi (another presentation device). 

Glogster is an online interactive poster that incorporates all forms of multimedia to engage a targeted audience. It is an excellent tool for different types of learners as it supports visual and auditory learners. Glogster can be used facilitate higher order thinking by comprehending gathered information and then presenting it creatively. 

The Glogster program can be utilised in a classroom environment to encourage self-expression and creativity, emphasise visual literacy skills, communicate and advertise messages/ideas/beliefs to a targeted audience, and to promote group work constructively. This tool can be used to both communicate information to students and as an assessment task for students to demonstrate understanding. It can also be enjoyed at home, as class newsletters and reports can be replaced with interactive posters; informing parents of upcoming class work, school events and even results.

A specific activity that I would incorporate into my teaching content to demonstrate an effective application of Glogster involves asking students to create a poster on an actor; featuring multimedia aspects such as still images, video footage and/or audio files. This then will be presented to the class. 

Glogster is a secure website where pages can be set to private mode resulting in students being able to operate in a safe, closed environment.  





Click this link to see my post about my new Glogster


References

Fasso, W. (2012). Group 3 tools. Retrieved from CQUniversity, EDED20491 ICTs for

Thursday, 12 April 2012

Week Four - Multimedia Fun

This week we looked at Group Two Tools which were modes of Multimedia. This encompassed Still Images, Digital Videos and Audio Files. Multimedia is the perfect way to express creativity and the amount of work that goes in, is apparent! It is fun to work with different types of multimedia; however time is definitely a necessity to get the best results.

Still Images
Still images are one of the most popular modes of multimedia. They have become easier to achieve with the development of cameras, computers, phones and other digital devices such as iPods. Still images can be printed onto photo paper and framed or put into albums, uploaded onto social networks such as Twitter and Facebook and even sent to others with digital devices. They can also be manipulated extensively to achieve required look and edited to enhance a photo. 

Look at the difference between the following examples of image manipulation with Before and After shots.

http://www.sluuter.com/sample-page/before-after-before-and-after-photoshop-2-by-thalesrc-b/

http://dipdive.com/member/TuesdayTB/pictures/158252
Personally I feel that still images in a teaching context are vital for learning. They help accommodate and support the needs of visual learners, enhance engagement, influence feelings and emotions and facilitate in the transformation of learning.
Here is a still image that I took with my camera whilst in Barcelona and have edited in an image manipulation program called Picnik. I then uploaded it onto my Flickr account where numerous photos can be stored shared and viewed online.
Towers


Plus
Minus
Interesting
- Enhance, support and transform learning
- Influence mood
- Images can be manipulated to acquired outcome
- Can be edited to cover mistakes, manipulate focus, enhance settings
- Pictures tell 1000 words

- Copyright laws apply
- If uploaded onto public website – anyone can view
- Permission needs to be granted by parent/guardian for children’s’ photos
- Most Still Image programs cost money
- There are many ways still images can be taken – camera, phones, computers, music devices etc.
- There are many Image Manipulation programs available – most of which come with cost
- Most learners are visual learners to some extent

Digital Videos

Digital Videos are another mode of multimedia and can be used for entertainment, conveyance of ideas, views and beliefs, creative outlet, and evaluation and reflection. They can incorporate text, still images and audio files. 


Digital videos are also an effective tool for engagement as they address two of the five senses; sight and sound, enhancing students’ overall learning. Making a digital video is more time consuming than the other types of multimedia but in my opinion the end result is much more rewarding as it can be evident of the amount of time and effort put in.

Digital videos were once created with just a video recorder. Nowadays Digital Videos can now be recorded with various devices such as phones, computers, iPods, and cameras. This means Digital Videos and movie making is now more popular than ever. 

Programs such as MovieMaker or iMovie, normally come installed on any Window PCs or Apples and are extremely simple to navigate. The only issue with creating your own Digital Video is that is can be very time consuming. Getting timing perfect or the desired outcome can be a strenuous job, but the overall result (I believe) is worth it!

Outcomes of Digital Video incorporation in classroom

-Higher order thinking
-Communication
-Expression of creativity
-Literacy and numeracy development
-Organisational skills
-Teamwork building

Below, is a diagram that describes the Outcomes of incorporating Digital Videos into the classroom.

aaalab.stanford.edu/papers/Designed_Video_for_Learning.pdf


Plus
Minus
Interesting
-Effective way to incorporate technology into learning
-Used for –
Ø  Entertainment
Ø  Conveyance of ideas, views and beliefs
Ø  Creative outlet
Ø  Evaluation and reflection
-Very rewarding
-Most computers include simple movie making programs
-High order thinking is required
-Good communication tool
-Collaboration method
-Skill development
-Engages students
-Time consuming
-Technology does not always work properly
-May be difficult to obtain proper video recorder
-Some copyright restraints may apply
-May become distracting
-Digital video websites such as YouTube may be blocked on school computer base
-Uses all types of multimedia – recorded footage, still images and audio files
-Utilises two of five senses – sight & sound
-Easy movie making programs means young children can create movies
-Can upload digital videos into blogs
-Challenges students to think outside of ordinary boundaries






Audio Tools

Audio files are another strand of the Multimedia family. They are sound files that include music, voice and sound recordings, sound effects and commentary. There are many devices that enable these sounds to be recorded, edited and enhanced. They include voice recorders, computers, phones, iPods and cameras. These devices make recording sound, music, speeches and even class sessions an easy task. There are a number of programs and tools that enhances audio files and provides an opportunity to share with others.

Audacity is a free downloadable program that allows sound recordings to be edited, improved and combined. This program is exceptional for merging different music and recordings to create one sound file. This is a great starting tool for budding DJs.

Podcasting is a way to take these self produced files and to share them with the rest of the world. Podcasts are also handy if you want to tune into a radio broadcast that you missed or enjoyed.

iTunes is a program that keeps music in one place and organised. It downloads music, television shows and movies legally and comes at a cost. It is also a place where podcasts can be located. 

Vokis are another great way to utilise sound files and recordings. It is an online tool that creates a character and gives them a voice of your choice. It can be either a recording voice or one of their pre-recorded voices which are very robot-like. At the top of this page you will find my Voki "Gingy". As I didn't have a voice recorder on my computer, I had to choose an automated voice. I still love him though!!

Some ideas to enhance valuable learning with Audio Tools include

-Self-guided tours
-Music composition and mixing
-Interviewing
-Storytelling
-Training
-Learning new language
-Study tool
-Relaxation method


Plus
Minus
Interesting
-Enhances, supports and transforms learning
-Good for individual work
-Recording is simple task
-Assists with verbal learners

-Can become distractive
-Can be time consuming
-Finding a good audio program can be difficult
-Quality can become poor
-Can provide large number of resources
-Sound recording devices include voice recorder, phone, computer, iPod, camera
-Cannot upload sound files to some blogs (in particular this blog)

Click this link to listen to an audio file that I created in a free downloadable program called Audacity and uploaded to a Podcasting website -PodOmatic.

Apology Mix

Week Three - The Case of the Online Space


This week we looked at the Group One Tools which were Online Spaces. These included Blogs, Wikis and Websites. I believe each of these has a place in the classroom however the correct use of these tools needs to be modelled and demonstrated by the teacher.

Blog

A blog is an online space that is normally created and maintained by an individual. They are often informal pieces of writing, for personal and/or public use. Blogs can the shape of diaries, logbooks, news reports, informative segments and creative spaces. “A typical blog combines text, images, and links to other blogs, Web pages, and other media related to its topic” - Wikipedia 

Blogs can be a useful tool in the classroom to enhance, support and transform learning. A blog could specifically be used as a logbook to document and reflect students’ research findings and learning on a topic, as a journal to record thoughts and feelings and even as a space to be creative and express themselves. A blog can be utilised to contribute to learning throughout the term or as an assessment piece to be graded. A blog can also receive feedback through the use of comments. Peers and teachers can use this tool to give constructive criticism on contents of blog.  

I can see myself incorporating blogs into my teaching content as I find they have a lot to offer students. In my specialised areas of Dance and Drama, a blog could be exercised in many ways

-          As a logbook to document learning on actor research
-          As a diary to record muscle and flexibility development over time
-          As a creative space to express individuality
-          As a journal to note down learning experiences from different mentors


Strengths
Weaknesses
  • Effective use of technology in learning context
  • Creative way to express self
  • Can be used as ongoing learning and/or assessment task
  • Can receive feedback
  • Teachers can monitor progress
  • Can is taken outside the classroom boundaries

  • Can be used as a distraction device
  • Can only be accessed by creator
  • If wanting to contribute, can only do so by commenting
  • Posts are easy to accidentally delete
  • Posts cannot be recovered easily or even at all
Opportunities
Threats
  • Enhances, supports and transforms learning
  • Get ideas/beliefs/messages across globally
  • Can be followed by like-minded people
  • Establish good network
  • Anyone can view blog as public online space
  • Copyright can become an issue with publishing others’ videos/images and sounds
  • If Internet crashes, work cannot be accessed




 Wiki

A wiki is an online space where information can be altered, added to and removed by the user and guests to the page. It is often utilised to encourage collaboration and to consider a range of perspectives on a particular topic. A wiki is scaffolded learning that is employed to present students’ ideas, thinking and reasoning in a visual manner as well as providing a collective forum for discussion. This teaching strategy is known as Constructivism, where learners develop their own understandings through social interaction.  


I would utilise the use of wikis in my classroom to promote teamwork and encourage interaction, whilst teaching the importance of opinions, and learning how to support them. I would use a wiki in a situation where students are required to contribute their ideas freely on a specific topic. An example of using a wiki in context with student learning would be structuring a wiki to help decide on a play to perform at the end of the term. The teacher facilitates the learning by structuring the wiki with scaffolded questions to assist students to contribute their ideas, reasoning and evidence on why their preferred play should be chosen.
As a wiki can be modified by anyone, there is a need for universal rules and etiquette in the classroom. Although content can be removed easily and recovered easily, it is an inconvenience to the teacher and class and wastes valuable time in class. 

The Internet is an open environment that can be accessed by anyone so online class collaboration should be confined to school Internet bases where possible. To demonstrate the correct use of a wiki in the classroom, a clear understanding needs to be established and explicit modelling of correct procedures needs to be provided by the teacher.

Strengths
Weaknesses
  • Collaboration tool
  • Simple to use
  • Content can be easily retrieved
  • Multi-author page
  • Not chronological
  • Easily edited
  • Can be anonymous
  • Teacher can observe student input/interaction
  • Draws out ideas
  • Content can be deleted easily
  • Not chronological
  • Cannot be edited by more than one person at a time
  • Can be anonymous
  • May not be able to follow content clearly
Opportunities
Threats
  • Teamwork
  • Develop skills in online spaces
  • Teach correct use of online spaces
  • Build online etiquette
  • Enables guest interaction
  • Creates permanent, text-based record of discussions and conversations for future reference
  • Anyone can access
  • Content can be deleted easily
  • If utilised incorrectly, can become pointless
  • Bullying can occur anonymously
  • Content can become off topic




Website

A website is the third strand examined in Multimedia forms. It can contain text, still images, digital videos and audio files. These can either be presented as a hyperlink to another webpage or can be embedded into the page so it can be viewed there and then. A website is an open space where creativity can flow and the creator can express themselves whether it is informative, artistic, legislative or commercial. 

The creator needs to be vigilant however, as copyright laws do apply. Text, still images, digital videos and audio files need to be obtained properly (given permission) or referenced correctly to avoid plagiarism and to recognise original author. The creator also needs to be cautious when uploading photos of children and should undertake the correct procedure of written permission from parent/guardian. 



EXAMPLES OF WEBSITE PURPOSE
  • To establish an internet presence
  • As an extension of our current advertising (phone, newspapers, etc.)
  • To enhance our company’s professional image
  • To offer company information and give the public a favorable impression
  • To educate customers and potential customers
  • To provide better customer service
  • To increase public awareness of our company’s name, brand or identity
  • To strengthen our position in the marketplace
  • To strengthen brand identification
  • To develop a list of qualified prospects
  • To gain an increase in sales
  • To sell products directly over the Internet taking credit cards and checks (e-commerce)
  • To make product or service information available to current customers
  • To make product or service information available to distributors
  • To serve the needs of current and future clients
  • To explain our products and services
  • To encourage potential customers to contact us by phone, mail or e-mail
  • To consummate a sale
  • To bring in new clients or customers to our location
  • To compete in the global marketplace
  • To offer links to other relevant sites
  • To simply establish an Internet presence
  • To provide information and customer service
  • To offer a virtual community, a place where users can interact with each other
Web Mistress. (2010). What is the purpose of a website. Retrieved from


Strengths
Weaknesses
  • Facilitates learning
  • Encourages creativity
  • Effective use of technology in learning context
  • Teachers can monitor progress
  • Can is taken outside the classroom boundaries
  • Copyright laws apply
  • Cannot receive feedback firsthand
  • Can be used as a distraction device
  • Can only be accessed and edited by creator
Opportunities
Threats
  • Enhances, supports and transforms learning
  • Get ideas/beliefs/messages across globally
  • Anyone can view site as public online space
  • Copyright can become an issue with publishing others’ videos/images and sounds
  • If Internet crashes, work cannot be accessed